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C++ Programming Style Guidelines |
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C++ Programming Style Guidelines
Author: Geotechnical Software Services
Date: January 2002
Table of Content
1 Introduction
This document lists C++ coding recommendations common in the C++ development
community.
The recommendations are based on established standards collected from a number
of sources, individual experience, local requirements/needs, as well as
suggestions given in
[1] - [4].
There are several reasons for introducing a new guideline rather
than just referring to the ones above. Main reason is that these guides
are far too general in their scope and that more specific rules (especially
naming rules) need to be established. Also, the present guide has an
annotated form that makes it far easier to use during project code
reviews than most other existing guidelines.
In addition, programming recommendations generally tend to mix
style issues with language technical issues in a somewhat confusing manner.
The present document does not contain any C++ technical recommendations at
all, but focuses mainly on programming style.
For guidelines on C++ programming style refer to the
C++ Programming Practice Guidelines.
While a given development environment (IDE) can improve the readability
of code by access visibility, color coding, automatic formatting and so on,
the programmer should never rely on such features.
Source code should always be considered larger than the IDE
it is developed within and should be written in a way that maximize
its readability independent of any IDE.
1.1 Layout of the
Recommendations.
The recommendations are grouped by topic and each recommendation is
numbered to make it easier to refer to during reviews.
Layout of the recommendations is as follows:
Guideline short description
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Example if applicable |
Motivation, background and additional information.
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The motivation section is important. Coding standards and guidelines
tend to start "religious wars", and it is important to state the background
for the recommendation.
1.2 Recommendation Importance
In the guideline sections the terms must, should and can
have special meaning. A must requirement must be followed, a
should is a strong recommendation, and a can is a general
guideline.
2 General Recommendations
1. Any violation to the guide is allowed if it enhances readability.
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The main goal of the recommendation is to improve readability and thereby
the understanding and the maintainability and general quality of the code.
It is impossible to cover all the specific cases in a general guide and
the programmer should be flexible.
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2. The rules can be violated if there are strong personal objections against
them.
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The attempt is to make a guideline, not to force a particular coding style
onto individuals. Experienced programmers normally want adopt a style like
this anyway, but having one, and at least requiring everyone to get
familiar with it, usually makes people start thinking about
programming style and evaluate their own habits in this area.
On the other hand, new and inexperienced programmers normally use a style
guide as a convenience of getting into the programming jargon more
easily.
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3 Naming Conventions
3.1 General Naming Conventions
3. Names representing types must be in mixed case starting with upper case.
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Line, SavingsAccount
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Common practice in the C++ development community.
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4. Variable names must be in mixed case starting with lower case.
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line, savingsAccount
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Common practice in the C++ development community. Makes variables easy to
distinguish from types, and effectively resolves potential naming collision
as in the declaration Line line;
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5. Named constants (including enumeration values) must be all uppercase
using underscore to separate words.
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MAX_ITERATIONS, COLOR_RED, PI
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Common practice in the C++ development community.
In general, the use of such constants should be minimized.
In many cases implementing the value as a method is a better choice:
int getMaxIterations() // NOT: MAX_ITERATIONS = 25
{
return 25;
}
This form is both easier to read, and it ensures a unified interface
towards class values.
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6. Names representing methods or functions must be verbs and written in mixed
case starting with lower case.
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getName(), computeTotalWidth()
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Common practice in the C++ development community.
This is identical to variable names, but functions in C++ are already
distingushable from variables by their specific form.
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7. Names representing namespaces should be all lowercase.
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analyzer, iomanager, mainwindow
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Common practice in the C++ development community.
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8. Names representing template types should be a single uppercase letter.
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template<class T> ...
template<class C, class D> ...
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Common practice in the C++ development community.
This makes template names stand out relative to all other names used.
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9. Abbreviations and acronyms must not be uppercase when used as name [4].
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exportHtmlSource(); // NOT: exportHTMLSource();
openDvdPlayer(); // NOT: openDVDPlayer();
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Using all uppercase for the base name will give conflicts with the naming
conventions given above. A variable of this type whould have to be
named dVD, hTML
etc. which obviously is not very readable.
Another problem is illustrated in the examples above; When the name is
connected to another, the readbility is seriously reduced; the word
following the abbreviation does not stand out as it should.
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10. Global variables should always be referred to using the :: operator.
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::mainWindow.open(), ::applicationContext.getName()
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In general, the use of global variables should be avoided. Consider
using singleton objects instead.
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11. Private class variables should have underscore suffix.
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class SomeClass {
private:
int length_;
}
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Apart from its name and its type, the scope of a variable is its
most important feature. Indicating class scope by using underscore makes it
easy to distinguish class variables from local scratch variables.
This is important because class variables are considered to have higher
significance than method variables, and should be treated with special care
by the programmer.
A side effect of the underscore naming convention is that it nicely resolves
the problem of finding reasonable variable names for setter methods and
constructors:
void setDepth (int depth)
{
depth_ = depth;
}
An issue is whether the underscore should be added as a prefix or as a suffix.
Both practices are commonly used, but the latter is recommended because it
seem to best preserve the readability of the name.
It should be noted that scope identification in variables has been
a controversial issue for quite some time. It seems, though, that this
practice now is gaining acceptance and that it is becoming more and
more common as a convention in the professional development community.
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12. Generic variables should have the same name as their type.
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void setTopic (Topic *topic) // NOT: void setTopic (Topic *value)
// NOT: void setTopic (Topic *aTopic)
// NOT: void setTopic (Topic *x)
void connect (Database *database) // NOT: void connect (Database *db)
// NOT: void connect (Database *oracleDB)
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Reduce complexity by reducing the number of terms and names used.
Also makes it easy to deduce the type given a variable name only.
If for some reason this convention doesn't seem to fit it is a strong
indication that the type name is badly chosen.
Non-generic variables have a role. These variables can often be named
by combining role and type:
Point startingPoint, centerPoint;
Name loginName;
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13. All names should be written in english.
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fileName; // NOT: filNavn
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English is the prefered language for international development.
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14. Variables with a large scope should have long names, variables
with a small scope can have short names [1].
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Scratch variables used for temporary storage or indices are best kept short.
A programmer reading such variables should be able to assume that its value
is not used outside a few lines of code. Common scratch variables for integers
are i, j, k, m, n and for
characters c and d.
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15. The name of the object is implicit, and should be avoided in a
method name.
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line.getLength(); // NOT: line.getLineLength();
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The latter seems natural in the class declaration, but proves superfluous in
use, as shown in the example.
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3.2 Specific Naming Conventions
17. The terms get/set must be used where an attribute is accessed
directly.
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employee.getName();
matrix.getElement (2, 4);
employee.setName (name); matrix.setElement (2, 4, value);
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Common practice in the C++ development community. In Java this
convention has become more or less standard.
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18. The term compute can be used in methods where something
is computed.
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valueSet->computeAverage(); matrix->computeInverse()
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Give the reader the immediate clue that this is a potential time consuming
operation, and if used repeatedly, he might consider caching the result.
Consistent use of the term enhances readability.
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19. The term find can be used in methods where something is
looked up.
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vertex.findNearestVertex();
matrix.findMinElement();
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Give the reader the immediate clue that this is a simple look up method
with a minimum of computations involved.
Consistent use of the term enhances readability.
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20. The term initialize can be used where an object or a concept
is established.
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printer.initializeFontSet();
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The american initialize should be preferred over the english
initialise. Abbreviation init should be avoided. |
21. Variables representing GUI components should be suffixed by
the component type name.
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mainWindow, propertiesDialog, widthScale, loginText, leftScrollbar, mainForm, fileMenu, minLabel, exitButton, yesToggle etc.
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Enhances readability since the name gives the user an immediate clue of the
type of the variable and thereby the objects resources.
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22. The suffix List can be used on names representing a list of
objects.
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vertex (one vertex), vertexList (a list of
vertices)
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Enhances readability since the name gives the user an immediate clue of the
type of the variable and the operations that can be performed on the object.
Simply using the plural form of the base class name for a list
(matrixElement (one matrix element), matrixElements (list of
matrix elements)) shoul be avoided since the two only differ in a single
character and are thereby difficult to distinguish.
A list in this context is the compound data type that can be traversed
backwards, forwards, etc. (typically an STL vector).
A plain array is simpler. The suffix Array can be used to denote an
array of objects.
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23. The prefix n should be used for variables representing a number of
objects.
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nPoints, nLines
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The notation is taken from mathematics where it is an established
convention for indicating a number of objects.
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24.The suffix No should be used for variables representing an entity
number.
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tableNo, employeeNo
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The notation is taken from mathematics where it is an established
convention for indicating an entity number.
An elegant alternative is to prefix such variables
with an i: iTable, iEmployee.
This effectively makes them named iterators.
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25. Iterator variables should be called i, j, k etc.
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for (int i = 0; i < nTables); i++) {
:
}
vector<MyClass>::iterator i;
for (i = list.begin(); i != list.end(); i++) {
Element element = *i;
...
}
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The notation is taken from mathematics where it is an established
convention for indicating iterators.
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26. The prefix is should be used for boolean variables and methods.
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isSet, isVisible, isFinished, isFound, isOpen
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Common practice in the C++ development community and partially enforced
in Java.
Using the is prefix solves a common problem of
choosing bad boolean names like status or flag.
isStatus or isFlag simply doesn't fit, and the programmer
is forced to choose more meaningful names.
There are a few alternatives to the is prefix that fits better in some
situations. These are the has, can and
should prefixes:
bool hasLicense();
bool canEvaluate();
bool shouldSort();
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27. Complement names must be used for complement operations [1].
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get/set, add/remove, create/destroy, start/stop, insert/delete,
increment/decrement, old/new, begin/end, first/last, up/down, min/max,
next/previous, old/new, open/close, show/hide, suspend/resume, etc.
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Reduce complexity by symmetry. |
28. Abbreviations in names should be avoided. |
computeAverage(); // NOT: compAvg();
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There are two types of words to consider.
First are the common words listed in a language dictionary.
These must never be abbreviated. Never write:
cmd instead of command
cp instead of copy
pt instead of point
comp instead of compute
init instead of initialize
etc.
Then there are domain specific phrases that are more naturally
known through their abbreviations/acronym. These phrases should be kept
abbreviated. Never write:
HypertextMarkupLanguage instead of html
CentralProcessingUnit instead of cpu
PriceEarningRatio instead of pe
etc.
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29. Naming pointers specifically should be avoided.
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Line *line; // NOT: Line *pLine; or Line
*linePtr; etc.
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Many variables in a C/C++ environment are pointers, so a convention like
this is almost impossible to follow. Also objects in C++ are often oblique
types where the specific implementation should be ignored by the programmer.
Only when the actual type of an object is of special significance, the name
should empahsize the type.
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30. Negated boolean variable names must be avoided.
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bool isError; // NOT: isNoError
bool isFound; // NOT: isNotFound
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The problem arises when such a name is used in conjunction with the logical
negation operator as this results in a double negative.
It is not immediately apparent what !isNotFound
means.
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31. Enumeration constants can be prefixed by a common type name.
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enum Color {
COLOR_RED,
COLOR_GREEN,
COLOR_BLUE
};
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This gives additional information of where the declaration can be found,
which constants belongs together, and what concept the constants represent.
An alternative approach is to always refer to the constants through their
common type: Color::RED, Airline::AIR_FRANCE etc.
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32. Exception classes should be suffixed with Exception.
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class AccessException
{
:
}
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Exception classes are really not part of the main design of the program, and
naming them like this makes them stand out relative to the other classes.
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33. Functions (methods returning something) should be named after what they
return and procedures (void methods) after what they do.
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Increase readability. Makes it clear what the unit should do and especially
all the things it is not supposed to do. This again makes it easier to keep
the code clean of side effects.
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4 Files
4.1 Source Files
34. C++ header files should have the extension .h. Source files can
have the extension .c++ (recommended), .C, .cc or
.cpp.
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MyClass.c++, MyClass.h
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These are all accepted C++ standards for file extension.
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35. A class should be declared in a header file and defined in a source file
where the name of the files match the name of the class.
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MyClass.h, MyClass.c++
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Makes it easy to find the associated files of a given class.
This convention is enforced in Java and has become very successful
as such.
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36. All definitions should reside in source files.
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class MyClass
{
public:
int getValue () {return value_;} // NO!
...
private:
int value_;
}
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The header files should declare an interface, the source file should
implement it. When looking for an implementation, the programmer should
always know that it is found in the source file.
The obvious exception to this rule is of course inline functions that
must be defined in the header file.
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37. File content must be kept within 80 columns.
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80 columns is a common dimension for editors, terminal emulators,
printers and
debuggers, and files that are shared between several people should keep within
these constraints. It improves readability when unintentional line breaks are
avoided when passing a file between programmers.
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38. Special characters like TAB and page break must be avoided.
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These characters are bound to cause problem for editors, printers, terminal
emulators or debuggers when used in a multi-programmer, multi-platform
environment.
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39. The incompleteness of split lines must be made obvious [1].
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totalSum = a + b + c +
d + e;
function (param1, param2,
param3);
setText ("Long line split"
"into two parts.");
for (tableNo = 0; tableNo < nTables;
tableNo += tableStep)
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Split lines occurs when a statement exceed the 80 column limit given above.
It is difficult to give rigid rules for how lines should be split, but the
examples above should give a general hint.
In general:
- Break after a comma.
- Break after an operator.
- Align the new line with the beginning of the expression on the
previous line.
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4.2 Include Files and Include Statements
40. Header files must include a construction that prevents multiple
inclusion. The convention is an all uppercase construction of the module
name, the file name and the h suffix.
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#ifndef MOD_FILENAME_H
#define MOD_FILENAME_H
:
#endif
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The construction is to avoid compilation errors. The name convention is
common practice. The construction should appear in the top of the file
(before the file header) so file parsing is aborted immediately
and compilation time is reduced.
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41. Include statements should be sorted and grouped. Sorted by their
hierarchical position in the system with low level files included first.
Leave an empty line between groups of include statements.
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#include <fstream>
#include <iomanip>
#include <Xm/Xm.h>
#include <Xm/ToggleB.h>
#include "ui/PropertiesDialog.h"
#include "ui/MainWindow.h"
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In addition to show the reader the individual include files, it also give an
immediate clue about the modules that are involved.
Include file paths must never be absolute. Compiler directives should
instead be used to indicate root directories for includes.
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42. Include statements must be located at the top of a file only.
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Common practice. Avoid unwanted compilation side effects by "hidden"
include statements deep into a source file.
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5 Statements
5.1 Types
43. Types that are local to one file only can be declared inside that file.
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Enforces information hiding.
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44. The parts of a class must be sorted public, protected
and private [2][3]. All sections must be identified explicitly.
Not applicable sections should be left out.
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The ordering is "most public first" so people who only wish to use
the class can stop reading when they reach the protected/private
sections.
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45. Type conversions must always be done explicitly. Never rely on implicit
type conversion.
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floatValue = static_cast<float> (intValue); // YES!
floatValue = intValue; // NO!
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By this, the programmer indicates that he is aware of the different types
involved and that the mix is intentional.
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5.2 Variables
46. Variables should be initialized where they are declared.
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This ensures that variables are valid at any time. Sometimes it is
impossible to initialize a variable to a valid value where it is declared:
int x, y, z;
getCenter (&x, &y, &z);
In these cases it should be left uninitialized rather than initialized to
some phony value.
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47. Variables must never have dual meaning.
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Enhance readability by ensuring all concepts are represented
uniquely. Reduce chance of error by side effects.
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48. Use of global variables should be minimized.
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In C++ there is no reason global variables need to be used at all.
The same is true for global functions or file scope (static) variables.
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49. Class variables should never be declared public.
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The concept of C++ information hiding and encapsulation is violated by public
variables. Use private variables and access functions instead.
One exception to this rule is when the class is essentially a data structure,
with no behavior (equivalent to a C struct). In this case
it is appropriate to make the class' instance variables public [2].
Note that structs are kept in C++ for compatibility with C only, and
avoiding them increases the readability of the code by reducing the number
of constructs used. Use a class instead.
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50. Related variables of the same type can be declared in a common
statement [3].
Unrelated variables should not be declared in the same statement.
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float x, y, z;
float revenueJanuary, revenueFebruary, revenueMarch;
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The common requirement of having declarations on separate lines is not useful
in the situations like the ones above. It enhances readability to group
variables like this.
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51. C++ pointers and references should have their reference symbol
next to the variable name rather than to the type name [3].
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float *x; // NOT: float* x;
int &y; // NOT: int& y;
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It is debatable whether a pointer is a variable of a pointer type
(float* x) or a pointer to a given type (float *x). Important
in the recommendation given though is the fact that it is impossible to
declare more than one pointer in a given statement using the first approach.
I.e. float* x, y, z; is equivalent with float *x; float y; float z;
The same goes for references.
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53. Implicit test for 0 should not be used other than for boolean
variables and pointers.
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if (nLines != 0) // NOT: if (nLines)
if (value != 0.0) // NOT: if (value)
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It is not necessarily defined by the compiler that ints and floats 0 are
implemented as binary 0. Also, by using explicit test the statement give
immediate clue of the type being tested. It is common also to suggest that
pointers shouldn't test implicit for 0 either, i.e. if (line == 0)
instead of if (line). The latter is regarded as such a common
practice in C/C++ however that it can be used.
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54. Variables should be declared in the smallest scope possible.
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Keeping the operations on a variable within a small scope, it is easier to
control the effects and side effects of the variable.
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5.3 Loops
55. Only loop control statements must be included in the for()
construction.
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sum = 0;
// NOT: for (i = 0, sum = 0; i < 100; i++)
for (i = 0; i < 100; i++) // sum += value[i];
sum += value[i];
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Increase maintainability and readability. Make it crystal clear what controls
the loop and what the loop contains.
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56. Loop variables should be initialized immediately before the loop.
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isDone = false;
// NOT: bool isDone = false;
while (!isDone) {
// :
:
// while (!isDone) {
}
// :
}
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57. do-while loops can be avoided.
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do-while loops are less readable than ordinary while loops
and for loops
since the conditional is at the bottom of the loop. The reader must
scan the entire loop in order to understand the scope of the loop.
In addition, do-while loops are not needed. Any do-while
loop can easily be rewritten into a while loop or a for
loop. Reducing the number of constructs used enhance readbility.
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58. The use of break and continue in loops should be avoided.
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These constructs can be compared to goto and they should only be used if
they prove to have higher readability than their structured counterpart.
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60. The form while(true) should be used for infinite loops.
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while (true) {
:
}
for (;;) { // NO!
:
}
while (1) { // NO!
:
}
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Testing against 1 is neither necessary nor meaningful. The form
for (;;) is not very readable, and it is not apparent that this
actually is an infinite loop.
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5.4 Conditionals
61. Complex conditional expressions must be avoided. Introduce temporary
boolean variables instead [1].
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if ((elementNo < 0) || (elementNo > maxElement)||
elementNo == lastElement) {
:
}
should be replaced by:
isFinished = (elementNo < 0) ||
(elementNo > maxElement);
isRepeatedEntry = elementNo == lastElement;
if (isFinished || isRepeatedEntry) {
:
}
|
By assigning boolean variables to expressions, the program gets automatic
documentation. The construction will be easier to read and to debug.
|
62. The nominal case should be put in the if-part and the exception in
the else-part of an if statement [1].
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isError = readFile (fileName);
if (!isError) {
:
}
else {
:
}
|
Makes sure that the exceptions don't obscure the normal path of execution.
This is important for both the readability and performance.
|
63. The conditional should be put on a separate line.
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if (isDone)
// NOT: if (isDone) doCleanup();
doCleanup();
|
This is for debugging purposes. When writing on a single line, it is not
apparent whether the test is really true or not.
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64. Executable statements in conditionals must be avoided.
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// Bad!
if (!(fileHandle = open (fileName, "w"))) {
:
}
// Better!
fileHandle = open (fileName, "w");
if (!fileHandle) {
:
}
|
Conditionals with executable statements are just very difficult to read.
This is especially true for programmers new to C/C++.
|
5.5 Miscellaneous
65. The use of magic numbers in the code should be avoided. Numbers other
than 0 and 1 should be considered declared as named constants
instead.
|
|
If the number does not have an obvious meaning by itself, the readability is
enhanced by introducing a named constant instead.
A different approach is to introduce a method from which the constant can
be accessed.
|
66. Floating point constants should always be written with
decimal point and at least one decimal.
|
double total = 0.0; // NOT: double total = 0;
double speed = 3.0e8; // NOT: double speed = 3e8;
double sum;
:
sum = (a + b) * 10.0;
|
This empasize the different nature of integer and floating
point numbers even if their values might happen to be the same
in a specific case.
Also, as in the last example above, it emphasize the type of the assigned
variable (sum) at a point in the code where this might not be
evident.
|
67. Floating point constants should always be written with a digit
before the decimal point.
|
double total = 0.5; // NOT: double total = .5;
|
The number and expression system in C++ is borrowed from mathematics
and one should adhere to mathematical conventions for syntax wherever
possible.
Also, 0.5 is a lot more readable than .5;
There is no way it can be mixed with the integer 5.
|
68. Functions must always have the return value explicitly listed.
|
int getValue() // NOT: getValue()
{
:
}
|
If not exlicitly listed, C++ implies int return value for
functions. A programmer must never rely on this feature, since this
might be confusing for programmers not aware of this artifact.
|
69. goto should not be used.
|
|
Goto statements violates the idea of structured code. Only in some very few
cases (for instance breaking out of deeply nested structures) should goto be
considered, and only if the alternative structured counterpart is proven to
be less readable.
|
70. "0" should be used instead of "NULL".
|
|
NULLis part of the standard C library, but is made obsolete in C++.
|
6 Layout and Comments
6.1 Layout
71. Basic indentation should be 2.
|
for (i = 0; i < nElements; i++)
a[i] = 0;
|
Indentation of 1 is to small to emphasize the logical layout of the code.
Indentation larger than 4 makes deeply nested code difficult to read and
increase the chance that the lines must be split. Choosing between
indentation of 2, 3 and 4, 2 and 4 are the more common, and 2 chosen
to reduce the chance of splitting code lines.
|
72. Block layout should be as illustrated in example 1 below (recommended)
or example 2, and must not be as shown in example 3 [4]. Function and
class blocks must use the block layout of example 2.
|
while (!done) {
doSomething();
done = moreToDo();
}
|
while (!done)
{
doSomething();
done = moreToDo();
}
|
while (!done)
{
doSomething();
done = moreToDo();
}
|
Example 3 introduce an extra indentation level which doesn't emphasize the
logical structure of the code as clearly as example 1 and 2.
|
73. The class declarations should have the
following form:
|
class SomeClass : public BaseClass
{
public:
...
protected:
...
private:
...
}
|
This follows partly from the general block rule above.
|
74. The function declarations should have the
following form:
|
void someMethod()
{
...
}
|
This follows from the general block rule above.
|
75. The if-else class of statements should have the following form:
|
if (condition) {
statements;
}
if (condition) {
statements;
}
else {
statements;
}
if (condition) {
statements;
}
else if (condition) {
statements;
}
else {
statements;
}
|
This follows partly from the general block rule above. However, it might be
discussed if an else clause should be on the same line as the
closing bracket of the previous if or else clause:
if (condition) {
statements;
} else {
statements;
}
This is equivalent to the Sun recommendation. The chosen approach is
considered better in the way that each part of the if-else
statement is written on separate lines of the file. This should make it
easier to manipulate the statement, for instance when moving else
clauses around.
|
76. A for statement should have the following form:
|
for (initialization; condition; update) {
statements;
}
|
This follows from the general block rule above.
|
77. An empty for statement should have the following form:
|
for (initialization; condition; update)
;
|
This emphasize the fact that the for statement is empty and it makes
it obvious for the reader that this is intentional.
Empty loops should be avoided however.
|
78. A while statement should have the following form:
|
while (condition) {
statements;
}
|
This follows from the general block rule above.
|
79. A do-while statement should have the following form:
|
do {
statements;
} while (condition);
|
This follows from the general block rule above.
|
80. A switch statement should have the following form:
|
switch (condition) {
case ABC :
statements;
// Fallthrough
case DEF :
statements;
break;
case XYZ :
statements;
break;
default :
statements;
break;
}
|
Note that each case keyword is indented relative
to the switch statement as a whole. This makes the entire switch statement
stand out. Note also the extra space before the : character.
The explicit Fallthrough comment should be included whenever
there is a case statement without a break statement. Leaving the
break out is a common error, and it must be made clear that it
is intentional when it is not there.
|
81. A try-catch statement should have the following form:
|
try {
statements;
}
catch (Exception &exception) {
statements;
}
|
This follows partly from the general block rule above.
The discussion about closing brackets for if-else statements
apply to the try-catch statments.
|
82. Single statement if-else, for or while
statements can be written without brackets.
|
if (condition)
statement;
while (condition)
statement;
for (initialization; condition; update)
statement;
|
It is a common recommendation (Sun Java recommendation included) that brackets
should always be used in all these cases. However, brackets are in general
a language construct that groups several statements. Brackets are per
definition superfluous on a single statement.
|
83. The function return type can be put in the left column immediately above
the function name.
|
void
MyClass::myMethod (void)
{
:
}
|
This makes it easier to spot function names within a file since one can
assume that they all start in the first column.
|
6.2 White Space
84.
- Conventional operators should be surrounded by a space character.
- C++ reserved words should be followed by a white space.
- Commas should be followed by a white space.
- Colons should be surrounded by white space.
- Semicolons in for statments should be followed by a space character.
|
a = (b + c) *
d;
// NOT: a=(b+c)*d
while (true)
{
// NOT: while(true) ...
doSomething (a, b, c, d); // NOT:
doSomething (a,b,c,d);
case 100
:
// NOT: case 100:
for (i = 0; i < 10; i++) { // NOT: for
(i=0;i<10;i++){
|
Makes the individual components of the statements stand out. Enhances
readability. It is difficult to give a complete list of the suggested use of
whitespace in C++ code. The examples above however should give a general idea
of the intentions.
|
85. Method names should be followed by a white space when it is followed
by another name.
|
doSomething (currentFile); // NOT:
doSomething(currentFile);
|
Makes the individual names stand out. Enhances readability. When no name
follows, the space can be omitted (doSomething()) since there is no
doubt about the name in this case.
An alternative to this approach is to
require a space after the opening parenthesis. Those that adhere
to this standard usually also leave a space before the closing parentheses:
doSomething( currentFile );. This do make the individual names stand
out as is the intention, but the space before the closing parenthesis is
rather artificial, and without this space the statement looks rather
asymmetrical (doSomething( currentFile);).
|
86. Logical units within a block should be separated by one blank line.
|
|
Enhance readability by introducing white space between logical units of
a block.
|
87. Methods should be separated by three blank lines.
|
|
By making the space larger than space within a method, the methods will
stand out within the file.
|
88. Variables in declarations should be left aligned.
|
AsciiFile *file;
int nPoints;
float x, y;
|
Enhance readability. The variables are easier to spot from the types by
alignment.
|
89. Use alignment wherever it enhanbces readability.
|
if (a == lowValue)
compueSomething();
else if (a == mediumValue) computeSomethingElse();
else if (a == highValue) computeSomethingElseYet();
value = (potential *
oilDensity) / constant1 +
(depth
* waterDensity) / constant2 +
(zCoordinateValue *
gasDensity) / constant3;
minPosition = computeDistance
(min, x, y, z);
averagePosition = computeDistance (average, x, y, z);
switch (value) {
case PHASE_OIL : strcpy (string,
"Oil"); break;
case PHASE_WATER : strcpy (string, "Water"); break;
case PHASE_GAS : strcpy (string,
"Gas"); break;
}
|
There are a number of places in the code where white space can
be included to enhance readability even if this violates common guidelines.
Many of these cases have to do with code alignment. General guidelines on
code alignment are difficult to give, but the examples above should give
a general clue.
|
6.3 Comments
90. Tricky code should not be commented but rewritten! [1]
|
|
In general, the use of comments should be minimized by making
the code self-documenting by appropriate name choices and an explicit
logical structure.
|
91. All comments should be written in english [2].
|
|
In an international environment english is the preferred language.
|
92. Use // for all comments, including multi-line comments.
|
// Comment spanning
// more than one line.
|
Since multilevel C-commenting is not supported, using // comments ensure
that it is always possible to comment out entire sections of a file using
/* */ for debugging purposes etc.
There should be a space between the "//" and the actual comment, and comments
should always start with an upper case letter and end with a period.
|
93. Comments should be included relative to their position in the code. [1]
|
while (true)
{
// NOT: while (true) {
// Do something
// // Do
something
something();
//
something();
}
// }
|
This is to avoid that the comments break the logical structure of the
program.
|
94. Class and method header comments should follow the JavaDoc conventions.
|
|
Regarding standardized class and method documentation the Java development
community is far more mature than the C++. This is of course becuase Java
includes a tool for extracting such comments and produce high quality
hypertext documentation from it.
There have never been a common convention for writing this kind of
documentation in C++, so when choosing between inventing your own
convention, and using an existing one, the latter option seem natural.
Also, there are JavaDoc tools for C++ available. See for instance Doc++ or Doxygen.
|
Original Article: http://geosoft.no/development/cppstyle.html
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