Ellemtel C++ Styel and Rules - Style


6. Style

6.1. Classes
Rule 20
The public, protected, and private sections of a class are to be declared in that order (the public section is declared before the protected section which is declared before the private section).
Rule 21
No member functions are to be defined within the class definition.

By placing the public section first, everything that is of interest to a user is gathered in the beginning of the class definition. The protected section may be of interest to designers when considering inheriting from the class. The private section contains details that should have the least general interest.

A member function that is defined within a class definition automatically becomes inline. Class definitions are less compact and more difficult to read when they include definitions of member functions. It is easier for an inline member function to become an ordinary member function if the definition of the inline function is placed outside of the class definition. This rule will be in effect at least as long as traditional text editors are used.

A similar problem is that members are private if no access specifier is explicitly given. This problem is avoided by following Rule 20.

Exception to Rule 20
No exceptions.
Exception to Rule 21
No exceptions.
Example 15: A class definition in accordance with the style rules
   class String : private Object
   {
      public:
         String();                    // Default constructor
         String( const String& s );   // Copy constructor
         unsigned length() const;
         // ...
      protected:
         int checkIndex( unsigned index ) const;
         // ...
      private:
         unsigned noOfChars;
         // ...
   };
Example 16: No definitions of member functions within the class definition (See Example 1)
   // Instead of writing like this:
   class String
   {
      public:
         int length() const // No !!
         {
            return len;
         }
         // ...
      private:
         int len;
   };

   // Do it this way:
   class String
   {
      public:
         int length() const;
         // ...
      private:
      int len;
   };

   inline
   int
   String::length() const
   {
      return len;
   }
6.2. Functions
Rec. 20
Always provide the return type of a function explicitly.
Rec. 21
When declaring functions, the leading parenthesis and the first argument (if any) are to be written on the same line as the function name. If space permits, other arguments and the closing parenthesis may also be written on the same line as the function name. Otherwise, each additional argument is to be written on a separate line (with the closing parenthesis directly after the last argument).
Rec. 22
In a function definition, the return type of the function should be written on a separate line directly above the function name.
Rec. 23
Always write the left parenthesis directly after a function name.

If no return type is explicitly provided for a function, it is, by default, an int. It is recommended to always provide the return type explicitly, to increase the readability of the code. By defining the return type on a separate line directly above the function definition, the function name is more easily seen.

The other recommendations are meant to give a uniform appearance to the code that is written. Until such time as formatting tools are available, programmers should follow these guidelines. Example 17: The left parenthesis always directly after the function name

   void foo ();    // No!!
   void foo();     // Better
Example 18: Right and wrong ways of declaring formal arguments for a function (in function definition)
   // Right:
   int
   myComplicatedFunction( unsigned unsignedValue,
            int intValue,
            char* charPointerValue,
            int* intPointerValue,
            myClass* myClassPointerValue,
            unsigned* unsignedPointerValue );

   // Wrong:
   int
   myComplicatedFunction( unsigned unsignedValue, int intValue,
   char* charPointerValue, int* intPointerValue, myClass* myClassPointerValue,
   unsigned* unsignedPointerValue );
6.3. Compound Statements
Rec. 24
Braces ("{}") which enclose a block are to be placed in the same column, on separate lines directly before and after the block.

The placement of braces seems to have been the subject of the greatest debate concerning the appearance of both C and C++ code. We recommend the style which, in our opinion, gives the most readable code. Other styles may well provide more compact code. 6.4. Flow Control Statements

Rec. 25
The flow control primitives if, else, while, for and do should be followed by a block, even if it is an empty block.

At times, everything that is to be done in a loop may be easily written on one line in the loop statement itself. It may then be tempting to conclude the statement with a semicolon at the end of the line. This may lead to misunderstanding since, when reading the code, it is easy to miss such a semicolon. It seems to be better, in such cases, to place an empty block after the statement to make completely clear what the code is doing. Example 19: Flow control structure without statements

   // No block at all - No!
   while ( /* Something */ );

   // Empty block - better!
   while ( /* Something */ )
   {
      // Empty !
   }
6.5. Pointers and References
Rec. 26
The dereference operator '*' and the address-of operator '&' should be directly connected with the type names in declarations and definitions.

The characters '*' and '&' should be written together with the types of variables instead of with the names of variables in order to emphasize that they are part of the type definition. Instead of saying that *i is an int, say that i is an int*.

Traditionally, C recommendations indicate that '*' should be written together with the variable name, since this reduces the probability of making a mistake when declaring several variables in the same declaration statement (the operator '*' only applies to the variable on which it operates). Since the declaration of several variables in the same statement is not recommended, however, such a advice is unneeded. Example 20: * and & together with the type

   char*
   Object::asString()
   {
      // Something
   };

   char* userName = 0;
   int sfBook = 42;int&  anIntRef = sfBook;
Example 21: Declaration of several variables in the same statement
   // NOT RECOMMENDED
   char* i,j; // i is declared pointer to char, while j is declared char
6.6. Miscellaneous
Rec. 27
Do not use spaces around '.' or '->', nor between unary operators and operands.
Rec. 28
Use the c++ mode in GNU Emacs to format code.

In our opinion, code is more readable if spaces are not used around the . or -> operators. The same applies to unary operators (those that operate on one operand), since a space may give the impression that the unary operand is actually a binary operator.

Ordinary spaces should be used instead of tabs. Since different editors treat tab characters differently, the work in perfecting a layout may have been wasted if another editor is later used. Tab characters can be removed using the UNIX command expand. One alternative is to format code using the editor GNU Emacs.

We recommend that everyone use GNU Emacs to format code. Code will then have a uniform appearance regardless of who has written it.

We also recommend that everyone can use SourceFormatX C/C++ Code Formatter to reformat your C++ and C source code.