9. Functions
Unless otherwise stated, the following rules also apply to member
functions.
9.1. Function Arguments
- Rule 31
- Do not use unspecified function
arguments (ellipsis notation).
- Rec. 41
- Avoid functions with many arguments.
- Rec. 42
- If a function stores a pointer to an
object which is accessed via an argument, let the argument have the type
pointer. Use reference arguments in other cases.
- Rec. 43
- Use constant references (
const
& ) instead of call-by-value, unless using a pre-defined data
type or a pointer.
The best known function which uses unspecified arguments is
printf() . The use of such functions is not advised since
the strong type checking provided by C++ is thereby avoided. Some of the
possibilities provided by unspecified function arguments can be attained
by overloading functions and by using default arguments.
Functions having long lists of arguments look complicated, are
difficult to read, and can indicate poor design. In addition, they are
difficult to use and to maintain.
By using references instead of pointers as function arguments, code
can be made more readable, especially within the function. A disadvantage
is that it is not easy to see which functions change the values of their
arguments. Member functions which store pointers which have been provided
as arguments should document this clearly by declaring the argument as
a pointer instead of as a reference. This simplifies the code, since it
is normal to store a pointer member as a reference to an object.
One difference between references and pointers is that there is no
null-reference in the language, whereas there is a null-pointer. This
means that an object must have been allocated before passing it to a
function. The advantage with this is that it is not necessary to test
the existence of the object within the function.
C++ invokes functions according to call-by-value. This means that
the function arguments are copied to the stack via invocations of copy
constructors, which, for large objects, reduces performance. In addition,
destructors will be invoked when exiting the function. const
& arguments mean that only a reference to the object in
question is placed on the stack (call-by-reference) and that the
object's state (its instance variables) cannot be modified. (At least
some const member functions are necessary for such objects
to be at all useful).
- Exception to Rule 31
- No exceptions.
Example 35: References instead of pointers
// Unnecessarily complicated use of pointers
void addOneComplicated( int* integerPointer )
{
*integerPointer += 1;
}
addOneComplicated( &j );
// Write this way instead:
void addOneEasy( int& integerReference )
{
integerReference += 1;
}
addOneEasy( i );
Example 36: Different mechanisms for passing arguments
// a. A copy of the argument is created on the stack.
// The copy constructor is called on entry,
// and the destructor is called at exit from the function.
// This may lead to very inefficient code.
void foo1( String s );
String a;
foo1( a ); // call-by-value
// b. The actual argument is used by the function
// and it can be modified by the function.
void foo2( String& s );
String b;
foo2( b ); // call-by-reference
// c. The actual argument is used by the function
// but it cannot be modified by the function.
void foo3( const String& s );
String c;
foo3( c ); // call-by-constant-reference
// d. A pointer to the actual argument is used by the function.
// May lead to messy syntax when the function uses the argument.
void foo4( const String* s );
String d;
foo4( &d ); // call-by-constant-pointer
9.2. Function Overloading
- Rec. 44
- When overloading functions, all
variations should have the same semantics (be used for the same purpose).
Overloading of functions can be a powerful tool for creating a
family of related functions that only differ as to the type of data
provided as arguments. If not used properly (such as using functions
with the same name for different purposes), they can, however, cause
considerable confusion.
Example 37: Example of the proper usage of function overloading
class String
{
public: // Used like this:
// ... // String x = "abc123";
int contains( const char c ); // int i = x.contains( 'b' );
int contains( const char* cs ); // int j = x.contains( "bc1" );
int contains( const String& s ); // int k = x.contains( x );
// ...
};
9.3. Formal Arguments
- Rule 32
- The names of formal
arguments to functions are to be specified and are to be the
same both in the function declaration and in the function
definition.
The names of formal arguments may be specified in both the function
declaration and the function definition in C++, even if these are ignored
by the compiler in the declaration. Providing names for function arguments
is a part of the function documentation. The name of an argument may
clarify how the argument is used, reducing the need to include comments
in, for example, a class definition. It is also easier to refer to an
argument in the documentation of a class if it has a name.
- Exception to Rule 32
- No exceptions!
Example 38: Declaration of formal arguments
int setPoint( int, int ); // No !
int setPoint( int x, int y ); // Good
int
setPoint( int x, int y )
{
// ...
}
9.4. Return Types and Values
- Rule 33
- Always specify the return type of
a function explicitly.
- Rule 34
- A public function must never return
a reference or a pointer to a local variable.
Functions, for which no return type is explicitly declared, implicitly
receive int as the return type. This can be confusing for
a beginner, since the compiler gives a warning for a missing return
type. Because of this, functions which return no value should specify
void as the return type.
If a function returns a reference or a pointer to a local variable,
the memory to which it refers will already have been deallocated, when
this reference or pointer is used. The compiler may or may not give a
warning for this.
- Exception to Rule 33
- No exceptions!
- Exception to Rule 34
- No exceptions!
Example 39: Functions which return no value should be specified as having the return type void .
void
strangeFunction( const char* before, const char* after )
{
// ...
}
9.5. Inline Functions
- Rule 35
- Do not use the preprocessor directive
#define to obtain more efficient code; instead, use inline
functions.
- Rec. 45
- Use
inline functions
when they are really needed.
See also 7.2.
Inline functions have the advantage of often being faster
to execute than ordinary functions. The disadvantage in their use is
that the implementation becomes more exposed, since the definition of
an inline function must be placed in an include file for
the class, while the definition of an ordinary function may be placed
in its own separate file.
A result of this is that a change in the implementation of an
inline function can require comprehensive re-compiling when
the include file is changed. This is true for traditional file-based
programming environments which use such mechanisms as make
for compilation.
The compiler is not compelled to actually make a function inline. The
decision criteria for this differ from one compiler to another. It
is often possible to set a compiler flag so that the compiler gives a
warning each time it does not make a function inline (contrary to the
declaration). "Outlined inlines" can result in programs that are both
unnecessarily large and slow.
It may be appropriate to separate inline definitions from class
definitions and to place these in a separate file.
- Exception to Rule 35
- No exceptions
Example 40: Inline functions are better than macros
// Example of problems with #define "functions"
#define SQUARE(x) ((x)*(x))
int a = 2;
int b = SQUARE(a++); // b = (2 * 3) = 6
// Inline functions are safer and easier to use than macros if you
// need an ordinary function that would have been unacceptable for
// efficiency reasons.
// They are also easier to convert to ordinary functions later on.
inline int square( int x )
{
return ( x * x );
};
int c = 2;
int d = square( c++ ); // d = ( 2 * 2 ) = 4
9.6. Temporary Objects
- Rec. 46
- Minimize the number of temporary
objects that are created as return values from functions or as arguments
to functions.
Temporary objects are often created when objects are returned from
functions or when objects are given as arguments to functions. In either
case, a constructor for the object is first invoked; later, a destructor
is invoked. Large temporary objects make for inefficient code. In some
cases, errors are introduced when temporary objects are created. It
is important to keep this in mind when writing code. It is especially
inappropriate to have pointers to temporary objects, since the lifetime
of a temporary object is undefined. (See 18.7).
Example 41: Temporary objects and one way of eliminating them
class BigObject { double big[123456]; };
// Example of a very inefficient function with respect to temporary objects:
BigObject
slowTransform( BigObject myBO )
{
// When entering slowTransform(), myBO is a copy of the function argument
// provided by the user. -> A copy constructor for BigObject is executed.
// ... Transform myBO in some way
return myBO; // Transformed myBO returned to the user
}
// When exiting slowTransform(), a copy of myBO is returned to the
// user -> copy-constructor for BigObject is executed, again.
// Much more efficient solution:
BigObject&
fastTransform( BigObject& myBO )
{
// When entering fastTransform(), myBO is the same object as the function
// argument provided by the user. -> No copy-constructor is executed.
// Transform myBO in some way
return myBO; // Transformed myBO is returned to the user.
}
// When exiting fastTransform(), the very same myBO is returned
// to the user. -> No copy constructor executed.
void main()
{
BigObject BO;
BO = slowTransform( BO );
BO = fastTransform( BO ); // Same syntax as slowTransform() !!
}
9.7. General
- Rec. 47
- Avoid long and complex functions.
Long functions have disadvantages:
- If a function is too long, it can be difficult to
comprehend. Generally, it can be said that a function should not be longer
than two pages, since that is about how much that can be comprehended
at one time.
- If an error situation is discovered at the end of an extremely
long function, it may be difficult for the function to clean up after
itself and to "undo" as much as possible before reporting the error to
the calling function. By always using short functions, such an error
can be more exactly localized.
Complex functions are difficult to test. If a function consists of 15
nested if statements, then there are 2**15 (or 32768) different branches
to test in a single function.
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